Their tagline is literally ‘you buy it, you own it’. But does it really grants ownership?

  • Zanshi@lemmy.world
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    9 days ago

    I’ve been laughed at for this before, but I feel like this is exactly what NFTs could be used for. You could resell it and you’d lose the access to the game. I really feel like this would make digital game ownership a thing, without “akshully it’s a license”

    • Strider@lemmy.world
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      9 days ago

      You know what, that’s the most sense I think I ever heard regarding nft. However it breaks at two points.

      For one the software itself needs to be dongled with this, which brings a lot of issues and dependencies.

      The other thing is the nft cryptography needs to be safe and reliable ‘forever’. Cryptography is ever evolving so it might be okay for now, but who knows, especially with quantum processing supposedly close by, for how long.

    • Kissaki@feddit.org
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      8 days ago

      Who manages the access, who platforms, and serves the NFT content?

      If it’s up to the store to do so, you don’t need NFT for that. The store can already do that.

    • Cethin@lemmy.zip
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      8 days ago

      In concept, maybe. At the end of the day though, it’s not that useful. Unless the NFT contains the full game file, who’s hosting it? That host could just have a key that’s attached to your account, which you can sell. Valve supports trading items on Steam without NFTs.

      NFTs would be useful for something like a deed to a house. It contains the paperwork, and is backed up with an agreement from a bank or something. For digital items? It’s more hype than actual utility. Once you get to implementation, it just ends up being a storefront that supports trading, which doesn’t require NFTs.