

4·
10 days agoWhat’s crazy is the numbers are basically double the pre-Covid numbers. Meaning half the players on Steam today weren’t there before 2020.


What’s crazy is the numbers are basically double the pre-Covid numbers. Meaning half the players on Steam today weren’t there before 2020.


Publishers used Steam for physical releases because Valve takes no fee for CD keys, so it was cheaper for them.


Ultimately the EGS has shown 12% is not profitable, a lower cut would be nice for smaller devs but I don’t see why Valve would when every other platform of Steam’s size also takes 30%.


I mean, look at this game Tyrone vs Cops 2. Is this OK?
It’s probably filled with vile stuff, so I simply won’t go there. There’s awful stuff to be found everywhere on the internet if you seek it out, you can just not go there.
Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they’ve only cut down on mod/map support.