I’ve read a lot that this generally puts a strain on things.
If you ever consider getting back into it, maybe suggest making DM’ing a rotating role?
After all, it pays off to understand the role of the DM as a player too, and premade adventures can serve as a good way to ease into the role by taking the strain of world building from budding DMs.
And even then, you could still play a supportive role for them at first so they can get the hang of things.
And if your players refuse to do that, then simply ask them to look for another DM.
Your role as a DM is scarce, so you have all of the bargaining power.
And why should you respect players that don’t respect your role?
I’ve read a lot that this generally puts a strain on things.
If you ever consider getting back into it, maybe suggest making DM’ing a rotating role? After all, it pays off to understand the role of the DM as a player too, and premade adventures can serve as a good way to ease into the role by taking the strain of world building from budding DMs. And even then, you could still play a supportive role for them at first so they can get the hang of things.
And if your players refuse to do that, then simply ask them to look for another DM. Your role as a DM is scarce, so you have all of the bargaining power. And why should you respect players that don’t respect your role?