Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 4 months agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square1linkfedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 4 months agomessage-square1linkfedilink
minus-squareit_depends_man@lemmy.worldlinkfedilinkEnglisharrow-up0·4 months agoPretty insightful. Key takeaways: linear growth didn’t really happen like that pre-planning would be good experience of tax collectors skimming the surplus, plus hazards of rural life.
Pretty insightful. Key takeaways: