• Arcane2077@sh.itjust.works
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    9 days ago

    Infitinite’s public perception was a rollercoaster. From announcement to prerelease longplay to release to post-mortem. I think the fact that it’s had so many different wildly positive and wildly negative analyses over the decade is testament enough that it’s a great work, though I’m pretty sure public sentiment has settled on “it’s bad and stupid”

    • Pennomi@lemmy.world
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      9 days ago

      Public sentiment is that it’s bad and stupid? The game is hovering around a 90% positive rating on Steam. That’s 3% less than Bioshock and 3% more than Bioshock 2. Surely it can’t be that bad.

      • ToaofTime@lemmy.dbzer0.com
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        9 days ago

        If you turn your brain off its beautiful, if you think about it for more than 5 seconds it falls apart. Works way better if it were a movie imo.

        • Pennomi@lemmy.world
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          9 days ago

          Meh, suspension of disbelief is how fiction works. Surely in a game where you can drink a magic potion to throw literal fireballs in a world of flying buildings and homicidal robots, some plot holes aren’t that big a deal.

        • amniotic druid@lemmy.world
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          8 days ago

          What falls apart? I have plenty of gripes with the gameplay (the skyhook is underutilized and half the vigors are introduced way too late-game to leave an impression, most players have their combat strategy locked in by the time they get “Undertow”) but the story and world building are near-perfect and bulletbulletproof IMO. I have literally never heard this criticism before