Well, I knew this would happen, despite all of those people saying “if it costs more than $60 it’s dead in the water”, it’s a great piece of hardware made by a company with an excellent track record for a very competitive price when you consider that nothing else even comes near it.
I knew it (the breaking of the Steam) would happen despite all those people simply because it (the breaking of the Steam) happens at the start of pretty much every major sale and hardware launch.
8bitdo is great I have a couple of their controllers, but they don’t make anything that’s feature-competitive.
The only thing close is the dual sense edge, which costs twice as much. I have one and I bought a steam controller to replace it because the track pad is in an incredibly awkward location to the point I basically never use it and the battery life sucks
An 8BitDo yes, also a Steam deck which has almost all of the same inputs that a steam controller does, and I consistently prefer to game in my deck even with lower graphics and fps than on my gaming rig just because of the inputs.
I’ve used the Steam Deck for so long now that the lack of track-pads is a serious downside with the 8bitdo controller (any traditional controller), and I own four Pro 2 controllers. They tie on gyro but the way it works where you can enable/disable it with grip actions on the Steam Controller has me interested. Plus I’m quite used to the Steam GUI when dealing with controller profiles now.
I mean, yeah. Consoles are getting money by selling their console low but accessories and games high. So it makes sense that controllers are average but cost a bit higher than the 3rd party ones.
8bitdo just sells controllers, therefore they can sell them at their actual price. They probably still sell them more than they are worth, but that how it is.
I mean aside from the touch pads (which I don’t use since I’m a PC gamer I don’t really see how it’s loads better than the wired Xbox controller I already have.
Honestly, unless you were already in the market for a controller I don’t really see the appeal.
Touchpads are for PC gamers. It allows you to play KB+mouse intensive games with a controller because one trackpad can be made to work like a trackball (with inertia and all) and the other like a radial menu so it gives you precision and lots of inputs. You’re obviously not going to be top competitive with it, but anything you can imagine using a trackball for becomes available.
But aside the touchpads (which like I said are meant to target specifically PC gamers) it also has back buttons (which make lots of things a lot more ergonomic, e.g. old games where you hold A to run thus removing your thumb from the camera controlling stick, or games made for keyboard that have lots more inputs than what fits on a controller), gyro (which makes fine aiming on shooters a LOT more bearable with a controller) and capacitive sensors (which allow you to detect if your hand is somewhere, which means you can only activate gyro when touching the trackpad or ratchet the controller to reset aiming for games that don’t like mouse input for aiming or even possibly allows you to do crazy things like switching the layer on your controller making it so that if you’re playing one-handed whole drinking coffee the inputs on the rother hand change to give you the extra buttons you might need).
Gyro controls. They take a bit to get used to, but I can’t play any sort of shooter without them. Also back buttons if you don’t have the elite controller.
The touch pads aren’t something to dismiss either, having similar controls on my steam deck, they really open up the door to games you wouldn’t otherwise be able to play on controller. Steam input is really powerful, you can map them to all sorts of different inputs. For example emulating ds / 3ds games you can have the touch pads display a radial menu on screen that interacts with the ds touch screen in a specific pre-defined way depending on what you select.
But ultimately, I want a controller with gyro controls and back buttons that’s easy to map (read steam input because it changes mappings automatically per game) so my only options are the dual sense edge or the steam controller.
That’s one of my bugbears. There was a time where we all sucked at using something new to us like Keyboard+Mouse gaming or using any controller.
Then I see people not immediately become a pro gamer using something new like gyro, trackpads, or even analog keyboard keys and give up immediately instead of giving it a chance. Joysticks are absolute crap. The wildest hold-over not many seem to care about from the 90’s is fucking auto-aim built into so many first person shooter games because joysticks are so inaccurate.
Touchpad + gyro is closer to mouse than gamepad in terms of aiming accuracy.
You can actually play PC competitive shooters on a Steam Controller / Deck against KB&M users and hold your own against most players. The same can’t be said for gamepad.
Well, I knew this would happen, despite all of those people saying “if it costs more than $60 it’s dead in the water”, it’s a great piece of hardware made by a company with an excellent track record for a very competitive price when you consider that nothing else even comes near it.
I knew it (the breaking of the Steam) would happen despite all those people simply because it (the breaking of the Steam) happens at the start of pretty much every major sale and hardware launch.
That reads like the front fell off because it just falls off. 😅
Someone at Steam just turns off half of the servers on launch so that it looks like there’s so much traffic smh my head
Creating hype, SMH. DJ Khaled knows how to handle these situations
Man. Khaled has been off my radar for a while. When did he start sounding so presidential?
8bitdo consistently blows away first-party controllers. I even read the article to confirm that they do also make the comparison.
8bitdo is great I have a couple of their controllers, but they don’t make anything that’s feature-competitive.
The only thing close is the dual sense edge, which costs twice as much. I have one and I bought a steam controller to replace it because the track pad is in an incredibly awkward location to the point I basically never use it and the battery life sucks
8BitDo controllers are great, I have one, but they don’t come near a steam controller (they are closer than first-party ones though).
You’ve got one in hand already?
An 8BitDo yes, also a Steam deck which has almost all of the same inputs that a steam controller does, and I consistently prefer to game in my deck even with lower graphics and fps than on my gaming rig just because of the inputs.
I’ve used the Steam Deck for so long now that the lack of track-pads is a serious downside with the 8bitdo controller (any traditional controller), and I own four Pro 2 controllers. They tie on gyro but the way it works where you can enable/disable it with grip actions on the Steam Controller has me interested. Plus I’m quite used to the Steam GUI when dealing with controller profiles now.
I mean, yeah. Consoles are getting money by selling their console low but accessories and games high. So it makes sense that controllers are average but cost a bit higher than the 3rd party ones.
8bitdo just sells controllers, therefore they can sell them at their actual price. They probably still sell them more than they are worth, but that how it is.
I mean aside from the touch pads (which I don’t use since I’m a PC gamer I don’t really see how it’s loads better than the wired Xbox controller I already have.
Honestly, unless you were already in the market for a controller I don’t really see the appeal.
Touchpads are for PC gamers. It allows you to play KB+mouse intensive games with a controller because one trackpad can be made to work like a trackball (with inertia and all) and the other like a radial menu so it gives you precision and lots of inputs. You’re obviously not going to be top competitive with it, but anything you can imagine using a trackball for becomes available.
But aside the touchpads (which like I said are meant to target specifically PC gamers) it also has back buttons (which make lots of things a lot more ergonomic, e.g. old games where you hold A to run thus removing your thumb from the camera controlling stick, or games made for keyboard that have lots more inputs than what fits on a controller), gyro (which makes fine aiming on shooters a LOT more bearable with a controller) and capacitive sensors (which allow you to detect if your hand is somewhere, which means you can only activate gyro when touching the trackpad or ratchet the controller to reset aiming for games that don’t like mouse input for aiming or even possibly allows you to do crazy things like switching the layer on your controller making it so that if you’re playing one-handed whole drinking coffee the inputs on the rother hand change to give you the extra buttons you might need).
Gyro controls. They take a bit to get used to, but I can’t play any sort of shooter without them. Also back buttons if you don’t have the elite controller.
The touch pads aren’t something to dismiss either, having similar controls on my steam deck, they really open up the door to games you wouldn’t otherwise be able to play on controller. Steam input is really powerful, you can map them to all sorts of different inputs. For example emulating ds / 3ds games you can have the touch pads display a radial menu on screen that interacts with the ds touch screen in a specific pre-defined way depending on what you select.
But ultimately, I want a controller with gyro controls and back buttons that’s easy to map (read steam input because it changes mappings automatically per game) so my only options are the dual sense edge or the steam controller.
That’s one of my bugbears. There was a time where we all sucked at using something new to us like Keyboard+Mouse gaming or using any controller.
Then I see people not immediately become a pro gamer using something new like gyro, trackpads, or even analog keyboard keys and give up immediately instead of giving it a chance. Joysticks are absolute crap. The wildest hold-over not many seem to care about from the 90’s is fucking auto-aim built into so many first person shooter games because joysticks are so inaccurate.
Touchpad + gyro is closer to mouse than gamepad in terms of aiming accuracy.
You can actually play PC competitive shooters on a Steam Controller / Deck against KB&M users and hold your own against most players. The same can’t be said for gamepad.
Uhh, cs flick shots? I have doubt.
Flicks using original Steam Controller