• Fredthefishlord@lemmy.blahaj.zone
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    2 days ago

    Literally no. Lol. But even if it was that doesn’t change the point, everyone doing it doesn’t mean it’s a fair price

    • mnemonicmonkeys@sh.itjust.works
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      15 hours ago

      There’s a cost to maintaining infrastructure, and EGS is laying off employees because their 12% cut isn’t sustainable.

      • HailSeitan@lemmy.world
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        1 day ago

        Stop defending billionaires, the infrastructure costs are a small fraction of the fees they charge

        • mnemonicmonkeys@sh.itjust.works
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          15 hours ago

          Seeing as Epic is losing money with a 12% cut, and Steam actually goes down to 20% if you sell enough units, your case doesn’t seem particularly good.

          Also, Valve is funneling a ton of money into Linux gaming, especially into open source software. That’s infrastructure. And some of it is infrastructure that won’t go away if Valve goes bankrupt or enshittifies.

          Also, you’re backing up someone who’s unironically parroting propaganda from a billionaire monopolist (Tim Sweeney). Get over yourself.

          • HailSeitan@lemmy.world
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            14 hours ago

            The comparison to Epic (with a massively lower sales volume) is a bad one, because Valve’s sales volume is so much higher. Once you have a store up and running, the marginal cost of additional units sold in software is extremely low, so most sales are close to 30% of pure profit for Valve.

            The entire Apple App Store costs $100 million a year to run, with revenue recently hitting $1.4 trillion, an infrastructure to revenue ratio of a fraction of a percent. That makes their 30% vig even more unconscionable than Valve’s obscene rake.