• viral.vegabond@piefed.social
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    10 days ago

    Good video, lots of excellent examples of the featureset.

    Hopefully reservation emails start coming in soon. It’s been over a month Valve!!!

  • DaTingGoBrrr@lemmy.ml
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    9 days ago

    I haven’t watched the review yet but I can say that I am completely happy with my purchase of the controller. It’s all I ever wanted from a controller.

    I really don’t understand the people that say the price is too high compared to what you get. There is nothing comparable to it on the market. You can buy an Xbox Elite controller for more and get less.

  • Coelacanth@feddit.nu
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    10 days ago

    God I really want one, but I can’t really justify buying one. This review did not make me want one any less.

  • CosmoNova@lemmy.world
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    9 days ago

    I wonder how he got the pads and gyro working on emulators. I can‘t get them to read the controller properly at all.

      • CosmoNova@lemmy.world
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        8 days ago

        Apart from the fact that Steam Input is a book with seven seals to me, it does not forward gyro input to any emulator I have tried. Not at all. It simply gets no gyro input when I try to set the button layout via emulator menu.

        In fact I can‘t even get the gyro from the DualSense to work over Steam while it works out of the box without Steam running. I wish I could just tell Steam to not do anything but unfortunately Steam Input is mandatory for the Steam Controller.

        I have tried to get it to work for endless hours and I‘m pretty sure it‘s actually not possible on Arch Linux or Wayland or both.

        But I can’t really tell because nobody actually explains anything. It‘s very frustrating to keep reading „just use Steam Input bro“ as if that explains anything. What do you guys even mean by that? Do you have a step-by-step guide how to make gyro from the new Steam Controller readable for emulators? Because god knows the internet could need one.