• mohab@piefed.social
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    2 days ago

    Maaan, easy: soulslike. Combat so slow, they’re the closest real-time combat will get to turn-based. Everything moves at a snail’s pace in most of those games, holy shit.

    If I want difficulty, I’ll just play Bayonetta or Ninja Gaiden or something, it does not need to be slow and boring AF.

    • TheOakTree@lemmy.zip
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      17 hours ago

      I don’t find soulslike games to be slow, but that may just be a result of me being used to the controls and therefore having a lot more agency of what my character does.

      What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.

      The initial challenge is pattern recognition and strategy, the long-term challenge is consistent execution.

    • flameleaf@lemmy.world
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      2 days ago

      Are there any soulslikes that take place underwater or with moon gravity? I think you might be onto something with that description