Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 1 month agoSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comexternal-linkmessage-square27linkfedilinkarrow-up1194arrow-down12
arrow-up1192arrow-down1external-linkSplinter Cell designer says “one of the difficulties with modern stealth games” is realistic lighting, as environments are now so much “harder to read”frvr.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 1 month agomessage-square27linkfedilink
minus-squareEncrypt-Keeper@lemmy.worldlinkfedilinkEnglisharrow-up50arrow-down1·1 month agoYeah a big trend right now is indie games made with what is basically PS1 graphics. Having more tools for better graphics and lighting does not at all mean you have to make your game look a certain way.
minus-squareYellowParenti@lemmy.wtflinkfedilinkEnglisharrow-up11·1 month agoI love the look of cel shading. Make a stylistic art choice. Hell, make it pixelated. Idc of i can count the stitching on the clothes.
Yeah a big trend right now is indie games made with what is basically PS1 graphics. Having more tools for better graphics and lighting does not at all mean you have to make your game look a certain way.
I love the look of cel shading. Make a stylistic art choice. Hell, make it pixelated. Idc of i can count the stitching on the clothes.