

After seeing the combat physics in the gameplay trailer where the brute guy doesn’t react at all to hits except for the 5th or 6th in a row I’m gonna have to pass on this game. It looked promising, at first, but hopping around a boss and landing multiple hits without any reaction just seems lazy from the devs. Microsoft and Sony are both churning out some bullshit to try to appeal to millennial gamers and it’s not working.

I think there’s a fine line that you can teeter on as a AAA dev nowadays. I absolutely got more enjoyment out of morrowind than I did Skyrim as a young player because Morrowind gave you less directive and kinda let you get in over your shoulders into places that a low level had no right being in. As an older gamer now though, I do appreciate games that let you do that as well as highlighting zones to let you know it’ll be max difficulty when you enter them, rather than cordoning them off until you achieve a certain level.
I have way less time to play games than I did when I was in my late teens/early 20s playing Morrowind, so games like Dying Light 2 that give you the option and caution of entering certain areas/quests helps me not my waste time with impossible areas.
I get it though, the whole setting a marker for the next quest is pretty mind numbing and the fetch quests are boring as hell.
Wolverine having QTEs that don’t matter if you get them correct is just pure laziness from whoever the director of the game is. Insomniac made some very good spider man games, but seems like they dialed this one in.
Sadly, I think AAA games are mostly dead… studios are gonna use AI for voice acting, coding, etc more and more if it means they don’t have to pay a salary to an actual person.